![]() if your soul shards aren't your potential way to game over, then stress shoud be at least somewhat of a problem. losing all shards shoud not reset it and losing shoud not lower it. The stress mechanic also feels like a joke. since you don't seem to be able to restore your shards on your own you also end up with way too many foreign shards unless you simply stock up on tons of potions. i mean, does the reaper just gift you 3 new ones? again and again? plus a stat boost on top? i'm curious if this gets counted by the game, so that you eventually end up dead for good. The whole 3 shards/graveyard mechanic feels rather pointless and makes no sense either. While i very much apprechiate the new content, i'm with Toilet Lord for the most part. Hmm.)Ģ8 minutes to write all of this? Well shit. ![]() If you do NOT meet the affection requirements, she'll tell the MC to get the hell out of her Donjon (Dekarous really has something for French huh, donjon instead of dungeon, un dédale de couloirs, salive instead of saliva. Simply have affection at 3 or more and tell her you'll continue your quest to trigger the Damsel In Distress 'parting kiss' dialogue. Ignore lines that are blank or contain at least three hyphensįor(var i=1 i<$dataWeapons.length i++) It's referenced for display, and it's in Common Event 22 (Narcissa Player Win, as in MC wins against Narcissa) all right, but now is it properly called? It has a lot of handling.Random tip to Dekarous if he ever has the courage to get back to coding after this ordeal - on an unwinnable fight, use a label and jump to it so even if you win, you still are forced to lose unless the player forcefully removes the label from the code itself (or performs a memory hack to mess with game processing but let's not get too subtle). Loop through all weapons and add one of each ![]()
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